home *** CD-ROM | disk | FTP | other *** search
- 00index.txt this file
- 1svga lots of good looking (S)VGA utils and source code (pascal)
- 3dscape move in 3D fractal landscape by David Hedley - 386+ (asm/C)
- 3dwave 3D Wave bye Jare/Iguana - no comments (pascal)
- bars copper bars by Patch (asm)
- bgires put .BGI files into a resource file (TP6 source)
- bmscaler bitmap scaling trainer by Tumblin (modeX, C)
- burn excellent fire routine by Frank Patxi (pascal)
- c_plasma plasma - in C this time..
- checkvsa check if computer is VESA compatible (asm)
- coolstuf source: time37 (asm), runexe (C), fconv (C), mcb (pascal)
- cplasma CPlasma 1.0 - Polar-based plasma (pascal)
- crosfade cross fade from one pic to another - mode13h (asm/C)
- dakit.exe Programmer's Kit for DeluxePaint Anim by Electronic Arts (C)
- dashanim mode 13h .DSH animation - player,format,PCX->DSH,386+/XMS (C++)
- dbpcxl15 Dave Boynton PCX library 1.5 for 2/16/256 color pictures + src
- dbvgal17 Dave Boynton (VESA) VGA library 1.7 + src
- demostu2 gouraud,texture,morph,tunnel,doom,floor,mouse,lbm (asm/pascal)
- demostuf lots of demo stuff: stars,rotate,magnify,3D maze (pascal/asm)
- dflt19 D-Flat 19 windowing system (C)
- direxe list/execute your executables - by SAM/TFL (C)
- double13 two (2) pages in standard mode 13h - test program/results (C)
- dptools dptool - cursor and font utils w/src (Turbo Vision) (C/pascal)
- dview View - BSP based rendering engine for Id WADs - (C++)
- ej-tsr small mark/release TSR (asm)
- fade-tp fade screen out by Mike Schutz (pascal)
- fadecode FadeCode - palette manipulation intro + source (asm/c) by Esak
- fakemode FakeMode specs + sample code - 3840 colors w/standard VGA
- firecode 6 fire/flame programs with source - asm,C,pascal
- flames2 small hires flame and random function - by Errand (asm)
- flamoot FLamoot VGA SetUp 1.0 - do some fast weird resolutions (asm)
- fullr_2 Fullrot #2 - 320x200x256 rotation, 32bit PM by Scott Deming (C)
- gemsiv Graphics Gems IV - source code (C)
- gfxfx Lots of graphics source code by Bas van Gaalen (pascal)
- gfxfx2 Even more graphics source code by Bas van Gaalen (pascal)
- gor_flag Sine-Flag by P.Geary - sinus flag tester, 386+ (asm)
- gor_land Land Runner by P.Geary - fake 3D dot landscape, 386+ (asm)
- goushad At the end some Gouraud shading code by The Faker (pascal)
- graphgem Graphics Gems I/II/III books source code
- gurumode 12 tweaked 256 color modes (asm)
- hobbspr2 horiz scrolling with Hobbes library (C++)
- hsort.c general purpose heapsort (C)
- intro5 Copper Bars by Type1/TFL-TDV (asm)
- isad2src VGA/Adlib loader source (asm)
- lenssrc lens effect sample, code and info
- libdump Microsoft OBJ library management - Siering/Downton (C)
- ll_land2 fractal landscape (asm/c) by Lord Logic
- melt melting screen ala DOOM - Fastgraph mode13h (C)
- mkf font file editor by G.Sanford III - Fastgraph (C)
- modex32 Michael Abrash's XMODE routines in 32bit PM by K.Yogaratnam
- motionrd.txt Motion Reader - smooth vertical scroller by Patch - 386+ (asm)
- otmvoxel Voxel landscape explanation and demo by Voltaire/OTM (C++)
- parallax Parallax scrolling engine + demo w/some source (asm/pascal)
- passrc Bouncing ball on moving plate by HALi (pascal)
- pixelate bitmap scaling - two separate routines (asm)
- qsort.c general purpose quicksort (C)
- raster9 raster bars by Type1/TFL-TDV (asm)
- rfvdemo RFV-DEMO 0.1 - Rotate bitmaps/Fractal zooming/Voxelspace (C++)
- rotate2 bitmap rotation and scaling - by J.D'India (pascal)
- rotate pan/scale/rotate bitmaps (320x200)
- rpg_scrl How to scroll tile-based RPG world - mode 13h (asm/pascal)
- rt.asm commented VGA loader source
- sal100 Sort Algorithms 1.0 - 7 algorithms demo (Windows) (C)
- scale bitmap scaling in modeX/mode13h (asm) by John A. Slagel
- scrasm smooth fullscreen tile scroll - modex, 386+ by Steve Eisner
- scroll2 vertical screen scroll in mode X
- shadebob ShadeBob source by Nutcracker (asm)
- show_pcx show_pcx.pas by ZSoft - show 2/4/16/256 color PCX (pascal)
- showfc11 ShowFace 1.1 - view FaceSaver (FACE) files (asm)
- siv SenSiv Scrolling Routines - asm, 286+
- sjm386-1 basic 3D effects demo with source - 386+, xlib, lex, yacc
- snip9503 Snippets Mar 95 - 38000+ lines code in 400+ files (asm/C/C++)
- source -* LOTS *- of misc source from net - unknown collector
- sprites mode13h sprite engine w/source (TP6)
- spxdemos 12 SPX graphics lib demo programs - pascal
- srgpsph3 SRGP(2D) and SPHIGS(3D) libs - source to Foley & van Dam book
- swag9502 SWAG Reader 3.11 + info files - February update 1995
- swaga-c SWAG files ANSI to CURSOR (pascal) - February update 1995
- swagd-f SWAG files DATATYPE to FINDREL (pascal) - February update 1995
- swagg-m SWAG files GRAPHICS to MOUSE (pascal) - February update 1995
- swagn-r SWAG files NETWORK to REDIRECT (pascal) - February update 1995
- swags-z SWAG files SAVESCRN to WIN-OS2 (pascal) - February update 1995
- texmpsrc "Slimy" (warping) texture mapping by SliQ (asm/C)
- text_eng Texture mapping in C with comments (djgpp, watcom)
- texture texture mapping source (asm)
- tf-texmp full screen (320x200) texture mapping by AARDVARK (pascal)
- tf_sourc mcga/svga/vesa source by AARDVARK (asm/pascal)
- tgasave save pics in .TGA (C src)
- tge129d old TGE 1.29d beta VGA/SVGA C/C++ library w/source
- tileex Tile graphics demo in QuickBasic (mode 13h) (basic)
- triplas plasma based on a triangle by D.Johnston - (C)
- tsr_xmpl transform any asm code in a TSR program - TFL-TDV (asm)
- tsrdemo2 Safe approach for writing TSR programs by T.Brandenborg (asm)
- tsrfil10 TSR shell able to handle file i/o by S.Hall (C)
- units Units by Ole Westgaard - graphics/fonts/INTs (asm/pascal)
- vesates2 640x480x256 SVGA VESA demo - graphics/sound/mouse (C++)
- vesavga basic 256 color svga VESA routines (asm)
- vgascrol 640x400 image link/scrolling + utils - mode X (asm/pascal)
- vr386 VR-386 - Virtual Reality kit by David Stampe - 386+ (asm/C)
- vr386doc The rest of the VR-386 files - including manual
- vr386vid REND386 and VR-386 video drivers 26 Dec 1993 (asm)
- wormhole wormhole effect with asm/C code
- xcode "wrapped sprite code" - pcx/pcc, sprites, scrolling, modex
- xscalebm bitmap scale/clip by John Slagel - 386, mode X, Xlib, asm
- xsharp22 X-Sharp 3D animation package #22 by Michael Abrash
- yanns3d 3D stuff - pmode/rmode, fixed point math by Yann (asm)
- zendisk1 Zen of Assembly Language by Michael Abrash - source part 1
- zendisk2 Zen of Assembly Language by Michael Abrash - source part 2
-